Discover and explore a city through its music.


How might we immerse people in the musical culture of a city through exploration and spontaneous discovery?
Tourists, city-explorers
Lead Designer
UX Researcher
Sam O'Brien
Erfan Dastournejad
Sebastian Torres
October - December
(3 Months) 2018






This project was an exercise in conceptual and exploratory design. We were not trying to solve for a design "problem." Rather we were looking for a design opportunity based on our personal experiences with music.
We asked ourselves how do people currently experience music and why do people listen to music in general?

We noticed that streaming music experiences, which are currently very popular, are very individual, personalized, and on-demand. We wanted to explore how we could create a collective music listening experience focused on sharing.
We were inspired by Jack Mackie's bronze footsteps on Capitol Hill in Seattle, which invite passerby to follow footsteps to learn dances.

One of my ideas was a geography based music discovery experience, where people could find music tagged to specific landmarks in the world. To communicate my idea, I drew the following storyboard that portrays a person discovering the song Waterfalls by TLC at a water fountain.
I sketched out different ideas as our group discussed them during our brainstorming sessions.


I helped plan our shots and write the narration for the video prototype.









After a day of shooting I edited our teams first video prototype demonstrating our interactive node idea.






While we were pleased with the experience portrayed in our video demo, we felt that the sculpture had several limitations:
To resolve these issues, we decided it would be appropriate to transfer the essence and experience of our sculpture to an AR application.
I sketched an idea of people discovering music by following virtual breadcrumbs that led to dropped music recordings in AR.

Pushing off the virtual breadcrumb idea, my team and I developed a new concept: people discover a city's music culture by sharing, pursuing, and exchanging recordings of artists and musicians in AR. I wrote the storyline for the storyboard, while my teammate, Erfan Dastournejad, drew the frames.


I used two different colors to distinguish between heirlums dropped by you versus heirlums dropped by other people.


We avoided gestural navigation because it forces users to make movements that looks strange from an outsider's perspective. In a search for a more subtle navigation method, we decided to use a touch sensitive ring which users could interact with using just their thumb.


We also moved away from the "breadcrumb" navigation that we planned in an earlier sketch to a compass driven navigation that pointed the user in the general direction they needed to go. The compass navigation gave users more freedom and encouraged them to look at their environment.
